Hi Justin, what does the scan look like with the texturing opacity at zero? That may just be an artifact of having not yet done the texture processing.
Hi Justin, what does the scan look like with the texturing opacity at zero? That may just be an artifact of having not yet done the texture processing.
Hi Justin, I'm not sure what's happening there. Please contact support through the THREE software, which will include the log file. We might need to see this project as well, but we'll take a look ...
Hi Justin, We just released version 11 of the THREE software, and amongst it's many improvements are two of the features you asked for: invert selection, and smoothing! Trevor.
Hi Justin, Thanks for your feedback! 1. Polygonal selection - We'll add this to the list, but it will be lowish priority since we already have rectangular and lasso selection tools. 2...
Hi Allen, THREE will not capture geometry very well off most furry objects. It might do a little better with light-colored fur, but it's not going to be great. If the object moves during th...
Happy to help! By the way, the scanner's on sale for $1499 :D
I don't have a minifig scan, but here's a warhammer figurine scan we did, which has a lot more fine detail on it than a minifig: https://skfb.ly/ptVyK You are correct about getting smaller objects...
Hi Karine-Johanne, The two scanners are somewhat similar. As CEO of M&F, I am of course biased towards THREE, but I've not seen a direct comparison between the two anywhere. I think you can tr...
Payo's scanner reviews are great!
Hi Brandon, The CaptureImage task is now publicly accessable, so you can capture single images with the Python library or through the API. Update your THREE software and you'll have it.
Hi Brandon, Apologies! The Python library has been made public now. The single image capture is being added to the V3Schema (API) and will be available soon. Thank you for the reminder. &n...
On the topic of point noise - in the camera settings you should favour Exposure over Gain. In your screenshot, I would try the next level up on Exposure, and reduce the Gain. Gain introduces ...
I like to use Noise Reduction at 31 or 16, depending on the size of the object I'm scanning. For really detailed, small surfaces (like a coin) I go for 31. Otherwise I go for 16. Is that the offic...
Hi Mark, thanks for your question! First off, we've not tested the scanner in the cold depths of space, I suspect if it is frozen it's not going to work. But leaving that aside... The scanner can ...
Our intention is for this forum to become the knowledge base for programming THREE. Rather than answering questions via email, we will answer them publicly, here, so that over time they will become...
Nice work Joseph, thank you for sharing!! Trevor.
Noted on the alignment idea guys. I was thinking something similar the other day when scanning an engagement ring. Let us see what we can do.
Hi Boris, So I actually had that backwards - it seems games actually use triangles, not quads. It's animation that is more likely to use quads. GPU rendering is optimized for triangles. You...
Hi Vaclav, We've had a look at your log files and think we know what's happening. To help us troubleshoot and fix the disconnection problem, it would be very helpful if you could download and send...